Wednesday, January 15, 2020

English Term Paper Essay

I. Introduction: Technology is people using tool, resources, and processes to solve problems or extend their capabilities. Technology has existed as long as people have existed. It is always changing and never tends to stand still. Through the use of technology, a student can easily get the corresponding feedback for his works. He makes use of technology in getting correct answers and start solving again. The integration of technology results to a more student-centered education. It serves as an instrument on gaining access and manipulating information where students become actively involved in the process of learning. It is very obvious that the people especially students of our generation are now attached to computers, specifically to those computer games that are famous nowadays. Instead of reading books or browsing the net for school reports, we can’t deny that student tends to go online or play the computer first. Computer games are video games played on a general-purpose personal  computers rather than a dedicated video game console or arcade machine. It is very evident that a lot of students are developing bad habits that are caused by those computer games with violence as the main theme of the game. Most of the time, students keep on spending large amount of time in front of the computer doing unnecessary things, specifically playing computer games which usually leads into being a computer addict. Addiction is the continued use of a mood altering substance or behavior despite adverse dependency consequences. Computer games addiction has no physical component or objective diagnosis, but many of the consequences are similar to alcoholism or drug addiction. This type of addiction mostly affects the behavior of a person which may lead to a more serious case. Computer games addict mostly isolate themselves from normal human contacts. They change a lot and begin to ignore the others. An addict sometimes gets bankrupted or broke due to spending a lot for their vices. They also begin to be detached from their own families and violence is being spotted already. II. Objectives and Questions: This research aims to: 1. Know different computer games that the students are getting addicted to. 2. Identify the effects of computer games to the studies of the students. 3. Provide or suggest different ways to avoid computer games. This research aims to answer the following questions: 1. What are the effects of computer games to the studies and characters of the students? 2. What are the possible solutions that can help the students avoid computer games? 3. What are the different computer games that the students are getting addicted to? 4. What are the ways to prevent computer addiction? 5. Why can’t students resist playing computer games? III. Significance of the Study: In this study, we can help the students know the effects of computer games to their study habits and also their daily lives. Also to let them know the effects of getting addicted to it, the time they spent in front of the computer may be reduced. The time for more productive activities will be recognized and study habits may be more successful. We also wish to let people learn in this study to control their computer addiction and let them have the knowledge to know the advantages and disadvantages of computer games. IV. Scope and Delimitation This study only covers students from the high school department of St. Mary’s College of Meycauayan, school year 2012 – 2013. Our group will be doing surveys from random students of the said department. This research only aims to help students reduce or prevent their unwavering love for those computer games which somehow distracts their study habits. We do hope that this research could help them. V. Terminologies 1. Technology – a capability given by the practical application of knowledge 2. Addiction – is the continued use of a mood altering substance or behavior despite adverse dependency consequences, or a neurological impairment leading to such behaviors. 3. D.O.T.A – Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the â€Å"Aeon of Strife† map for StarCraft. The objective of the scenario is for each team to destroy the opponents’ Ancients, heavily guarded structures at opposing corners of the map. 4. Violence – the intentional use of physical force or power, threatened or actual, against a person, or against a group or community, that either results in or has a high likelihood of resulting in injury, death, psychological harm, maldevelopment or deprivation. Chapter II: Review of Related Literature I. Related Literature â€Å"Nowadays, Googling and Facebooking are the most common daily activities in our society. 16 out of 16 first year students surveyed by the researchers at Mapua Institute of Technology said that they always do Googling and Facebooking. The huge time that collegestudents waste increases.Computer Addiction 4Students aside from doing school project also try to update with  the celebrity gossips andvisit the sites where they can easily find news about favorite celebrities and reading magazines.Sometimes they are obsessed with glamorous life of celebrities that make them forget what they should do as students. The addicted students always feel anxious or depressed when their computer time is shortened and they also easily become angry when being disturbed(Derevensky & Gupta, 2004). Students tend to surf the net first and gather many info on news,celebrity gossip, and organizing data, which is too much that not all of the information can beused (Derevensky & Gupta, 2004). Internet addiction disorder refers to the problematic use of the Internet, including thevarious aspects of its technology, such as electronic mail (e-mail) and the World Wide Web(American Psychiatric Association, 2000). Students nowadays do have a known disorder, whichis the IAD (Internet Addiction Disorder). They may not be able to know that they have thisdisorder until they realized that playing or using computer is more prioritized than doing schoolworks. Students get so obsessed with online gaming like Defense of the Ancient, Left for Dead,Cabal, etc. that they tend to sacrifice their academic sides just to go to computer shops and play,not noticing the time while using the computer (Sharples, 2009;Self-Help: Computer Addiction,2008). According to the survey conducted by the researchers at Mapua Institute of Technology, 9out of 16 students are at risk of being hooked with the computer games and have academicfailure for the first quarter of school year 2009-2010. They make conscious efforts just to be withtheir computers and continue failing. Also for the fact that they miss events or opportunities withfamily and friends also with non-computer related tasks because of the time spent on theComputer Addiction 5computer.† â€Å"Computer games addiction is not a physical disease or mental illness. It does not have an entry of its own in the DSM-IV. It describes a behavior that has become increasingly familiar with the rise of computer game popularity. A person with this type of addiction sets aside practically all other activities in favor of playing computer games almost endlessly.†

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